Map Feel
Do sectors feel like a ship, or just rooms? We want reports on corridors, landmarks, branches, dead ends, and memorable spaces.
We need players who will break builds, get lost, try bad ideas, abuse grenades, spare factions, murder factions, read terminals, ignore terminals, and tell us where the ship stops feeling alive.
Do sectors feel like a ship, or just rooms? We want reports on corridors, landmarks, branches, dead ends, and memorable spaces.
Ranged fire, blast radius, door fights, alarms, and costly repairs need pressure without becoming noise.
Your Frame should feel rebuilt, not upgraded. We need feedback on parts, weight, weapon choice, era signatures, and salvage decisions.
The Concord has factions, Sleepers, Ship Mind fragments, and four endings. Tell us what lands, what confuses, and what you want more of.
The Bridge has been sealed since the mutiny. The bio-vaults breached generations ago. The Ship Mind split into competing voices. Fifty-two thousand Sleepers are still locked in cryo. You were a janitor. A 280-year-old protocol just woke you up.
ORDER: REPORT. BRIDGE. CORE 150 / OVERWEIGHT ENERGY +10/t TEMP [COOL] SCAN NO TRUSTED HUMAN COMMAND GATE SEALED PATHS OVERRIDE / QUORUM / HULL
Modular salvage, sector grammar maps, faction memory, ranged weapons, grenades, terminals, save/load, run summaries, and four Bridge endings.
Whether runs stay readable, tactical, strange, replayable, and emotionally sharp enough for Early Access.
Roguelike players, systems nerds, terminal enjoyers, sci-fi readers, and anyone willing to write blunt feedback after a run.
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